Résumé

Brad A Michael 

Producer / Designer / Storyteller

3134 SE 23rd Ave, Portland, OR 97202
Mobile: Upon Request
Brad@BradMichael.comView or Download the latest version here.

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SKILLS PROFILE

  • Small team leadership and technical project management
  • Interactive experience design (web/game/app)
  • Technical and creative writing for crossmedia applications (print/video/web/interactive)
  •  Audio/Video production, editing and effects
  • 2D Art production,  photography & videography
  • Technical and general research and presentation
  • Hardware and homebuilt rig enthusiast

SOFTWARE

  • Adobe Creative Suite & Creative Cloud, especially After Effects, Photoshop, Premiere,  Audition, InDesign, & Lightroom
  • MS Office
  • Content Management Systems (WordPress/Sharepoint)
  •  Version Control (Perforce/SVN)
  • HTML/CSS
  • Game Editors & Scripts (Valve Hammer/ Unreal / Unity 3D / VBS2)
  • Autodesk Maya

EXPERIENCE

Producer / Designer Aug 2006 – Current
Freelance  Savannah, GA

  • Designed and implemented improved websites to increase dynamism and ease of access for client content and to reduce bounce rate for local businesses.
  • Performed all duties including strategy, web/graphic design, and photography.
  • Helped clients navigate and wrangle Social Media presence and SEO vendors.
Freelance Writer  Aug 1989 -Current
Freelance  Savannah, GA

  • Volunteered as a Writing Fellow with Deep, a non-profit aimed at teaching writing workshops to local middle school students (2014 Spring Semester).
Content Producer and Digital Designer / Team Lead Nov 2010-Dec 2012
The SI Organization  Valley Forge, PA

  • Personally wrote, planned and produced a wide variety of multimedia and video projects for external marketing and corporate communications.
  • Collaborated on concepts with stakeholders, delivered estimates, wrote messaging & scripts, lit, filmed & directed talent, designed and produced motion graphics assets and delivered/distributed final renders via social media and traditional channels.
  • Managed a small peer team, scheduled and coordinated efforts for achieving success with multiple simultaneous projects, and oversaw equipment acquisition and budgets.
  • Implemented improved media request and production processes by analyzing trends, adopting a proactive approach, and providing tools for clients and team members to catalog/utilize existing assets and materials.

Interactive Project Manager / Principal Investigator

Jul 2009-Nov 2010
Lockheed Martin Corporation  Valley Forge, PA

  • Led both internal employees and external university student teams across Research and Development software/interactive development projects.
  • Explored concepts related to the application of gaming technology and techniques to the hard problems of LM’s government customers, especially the Intelligence Community and Department of Defense.
  • Delivered successful prototypes and finished products for iOS (iPhone and iPad), Android, interactive web-deployment (Unity 3D) and social networks (Facebook/Second Life).
  • Responsible for writing, designs, budgets, schedules, tasking, process, requirements, day-to-day production, deliverables and stakeholder relations, including monthly reports to R&D oversight committee.
  • Also performed Content Producer duties, as outlined above.
Content Designer / Game Developer Nov 2010-Dec 2012
Cheyenne Mountain Entertainment  Mesa, AZ

  • Game developer for the unreleased Stargate Worlds MMORPG.
  • Responsible for generating mission-specific scripts, assets and behaviors, as well as smoketesting new builds on a weekly basis.
  • Worked with the Content Tech team to improve Design Department process and tools.
Technical Writer Aug 2006 – Aug 2007
The Hayes Group Charleston, SC

  • Collaborated with subject-matter experts to craft engineering training modules for an international property management firm.
  • Created web & graphics assets for external facing sites.
Interpretation Intern Jun 2003- Aug 2003
National Park Service/Student Conservation Association Death Valley, CA

  • Researched and led living history tours of Scotty’s Castle, a 1920s era historic villa located in Death Valley National Park, North District.
  • Performed daily historic preservation maintenance on the residence.

EDUCATION

Master of Entertainment Technology Sep 07-May 09
Carnegie Mellon University, Pittsburgh, PA
School of Computer Science and School of Fine Arts

  • Terminal degree for Interactive Design and Digital Production.
  • Final Project: Evaluating human factors to design/produce a new platform to increase throughput for slot machine manufacturer WMS Gaming.
Bachelor of Arts, History Aug 02-May 06
College of Charleston, Charleston, SC
School of Humanities and Social Sciences

  • Concentration in Native American history, minor in Studio Art.
  • Final Project: Producing an on-location, feature length documentary film: Poverty on the Pine Ridge Reservation:  Historical Causes and Modern Consequences.
     


 

 

 

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